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'Call of Duty: War infinity' Updating System and New 1.08 Patch Has Arrived::::

http://www.remortworld.com/2017/02/call-of-duty-war-infinity-updating.html

Beginning with the new additions, players will now find that player customization for Infected mode and Game Gun is possible. Infected added to adjust to will take Synaptics by a random pattern override replaced.

Yet another game mode is changed in the Dropzone update.
http://www.remortworld.com/2017/02/call-of-duty-war-infinity-updating.html

Players now go to the account limit for the 750 waste included area. The hill rotations have also been adjusted.

There are other new features in the upgrade include at 1:09 as combat records and party indicator atrium. The lobby before the game now also show the balance of the team, players with information to arm you can use to reach success in a better position in the battle.

MLG.tv is also available at the end of receiving some corrections and adjustments courtesy of the latest update subreddit r / Infinite Warfare sheet.

For example MLG.tv now show if the sequence showed recurrence. Players should also find that MLG.tv performs better now while producing videos just by noticing and can no longer focus on these green screens randomly.

Displacement issues players of "Call of Duty: War without end" could arise were past Arsenal were also dealt with.

The false information about the player does not appear in the multiplayer lobby, installed with the most recent update.

The Zombies game component also has some fixes from the upgrade, to be covered by many of the map acts for Rave on Redwoods.

The screen and zip split lines should work best in Zombies mode.

More news on other updates that can be introduced in "Call of Duty: War Endless" should be in the near future.

You will also find its 1.08 patch as it is also arrived .
http://www.remortworld.com/2017/02/call-of-duty-war-infinity-updating.html


With a dual XP event already underway, Infinity Ward has a new update to Call of Duty released: Infinite War adds new rating tables and makes a lot of changes.

The patch, 1.08, is now available for PlayStation 4 and Xbox One and weighs about 2 GB after Charlie Intel. The size may vary depending on the platform.

As described in the notes to the official fixes, the new update also takes the ranks of the mission team, adds the World League Call of Duty adjustment package, and performs a series of bug fixes. In addition, the patch includes a number of changes and new features for Call of Duty World League and Codcaster.

You can see the complete patch notes below.

This patch comes a few days before the first extension of the infinite Warfare, sabotage, January 31, from the PS4. The expansion includes new multiplayer maps and content zombies with director Kevin Smith. You can read about sabotage more here.

Infinite War January 27, Review Notes

Complete new missions to reach the rank of commander!

*Each team's Mission Post is now up to 100! Once you reach this level 50 patent, you will continue a range of up to Mission Commander Commander Posto team to track 100!
*New ranks best rewards, as commander ranks only once hit the MKII versions of the Prototype team weapons reward team. You can also create more! For the Commander reward rescue each level you rank up to this level is not a reward Prototype MKII give.

Feature updates:::::

*2XP and 2X XP weapon in MP and Zombies to February 3 (all platforms)
*Hiper Team Deathmatch on February 3: top The payload rate 7 times the normal speed (all platforms)
*Customization Package Call of Duty World League
*Barracks are now a section for medals

General corrections:::

*Additional capacity for both players screen split their own missions in the lobby to change before the start of a game
*Protect yourself against mod Bammel attacks
*Defender: Fix to explore what could happen if a Rewind player will play with a new Defender buzz, allowing the player to carry his weapon while using the buzz
*Insult the menu, set the bottom of the list to fit
*Shown during the last KILL CAM, the emblem of the equipment was the user who died in the place of the player who killed the emblem. This problem has been corrected.
*Hardcore Search and Destroy: The arrangement for "Friendly Fire will not be tolerated", which appears for the rest of the game after each round
*The card capacity and badge equipment was added after a purchase drop offer
*Camo challenges that kills Direct Impact with the howitzer were not pursued. This problem has been corrected.
*Various weapon updates camos
*Correction for SPM players is not calculated correctly in some cases
*Camo configuration r3k MK2 deletes the right side of the weapon
*Players allow Mission Team videos also the first time you see them jump
*Fix recharge animation Harbinger KBS play twice while holding the trigger
*Fixed a problem where the jammers did not grenade wounded properly
*Fixed an error that a player would receive if you try to edit a class with OSA
*Solution to a problem in which the immune system player with weapons at Steel Dragon

CWL / CODCASTER:::

*Team solution colors that do not appear enough shade
*Icons Added Game Specific CWL Mode
*Kaltbl├╝ter solution does not affect thermal performance casters (Xbox)
*Do not stretch the image position of the playback mode icon to uplink
*Eliminating the required number of players for CWL games
*Allow multiple wheels in the same lobby

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